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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / elevator1 / models.lua < prev   
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Text File  |  2005-07-16  |  2.5 KB  |  119 lines

  1.  
  2. createRoom(34, 36, "images/"..codename.."/zdviz1-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. ..................................
  8. ..................................
  9. .....XXXXXXXXXX....XXXXXXXXXX.....
  10. .....XXXXXXXX........XXXXXXXX.....
  11. .....XXXXX..............XXXXX.....
  12. ..................................
  13. X................................X
  14. XXXXXX.XXXXXXX......XXXXXXX.XXXXXX
  15. X................................X
  16. X................................X
  17. X............X......X............X
  18. X............X......X............X
  19. X............X......X............X
  20. X............X......X............X
  21. X............X......X............X
  22. X............X......X............X
  23. X............X......X............X
  24. X............X......X............X
  25. X............X......X............X
  26. X............X......X............X
  27. X............X......X............X
  28. X............X......X............X
  29. X...................X............X
  30. X...................X............X
  31. X............X......X............X
  32. X............X......X............X
  33. X............X...................X
  34. X............X...................X
  35. X............X......X............X
  36. X............X......X............X
  37. X................................X
  38. X................................X
  39. XXXXXXXXXXXXX.......XXXXXXXXXXXXXX
  40. XXXXXXXXXXXXXXX....XXXXXXXXXXXXXXX
  41. XXXXXXXXXXXXXX......XXXXXXXXXXXXXX
  42. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  43. ]])
  44. addItemAnim(room, "images/"..codename.."/zdviz1-w.png")
  45.  
  46. vytah = addModel("item_heavy", 14, 6,
  47. [[
  48. XXXXXX
  49. X.....
  50. X.....
  51. XXXXXX
  52. .....X
  53. .....X
  54. XXXXXX
  55. ]])
  56. addItemAnim(vytah, "images/"..codename.."/zdviz-1-tmp.png")
  57.  
  58. stroj = addModel("item_heavy", 13, 3,
  59. [[
  60. ..XXXX..
  61. ..XXXX..
  62. XXXXXXXX
  63. X......X
  64. ]])
  65. addItemAnim(stroj, "images/"..codename.."/stroj_00.png")
  66. -- extsize=5; first="stroj1.BMP"
  67.  
  68. shelka = addModel("item_light", 7, 31,
  69. [[
  70. X
  71. ]])
  72. addItemAnim(shelka, "images/"..codename.."/shell1.png")
  73.  
  74. hlavicka = addModel("item_light", 8, 31,
  75. [[
  76. X
  77. ]])
  78. addItemAnim(hlavicka, "images/"..codename.."/hlava_m-_00.png")
  79. -- extsize=2; first="hlava m-1.BMP"
  80.  
  81. dedek = addModel("item_light", 3, 29,
  82. [[
  83. .X.
  84. XXX
  85. .X.
  86. ]])
  87. addItemAnim(dedek, "images/"..codename.."/kriz_00.png")
  88. -- extsize=2; first="kriz1.BMP"
  89.  
  90. small = addModel("fish_small", 26, 25,
  91. [[
  92. XXX
  93. ]])
  94. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  95.  
  96. big = addModel("fish_big", 4, 24,
  97. [[
  98. XXXX
  99. XXXX
  100. ]])
  101. addFishAnim(big, LOOK_RIGHT, "images/fishes/big")
  102.  
  103. llebka = addModel("item_light", 29, 30,
  104. [[
  105. XX
  106. .X
  107. ]])
  108. addItemAnim(llebka, "images/"..codename.."/lebzna.png")
  109.  
  110. item_light = addModel("item_light", 13, 8,
  111. [[
  112. X
  113. X
  114. ]])
  115. addItemAnim(item_light, "images/"..codename.."/amfora_zelena.png")
  116.  
  117.  
  118.  
  119.